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Page 24
Artoria wants to fight in your place. She is your knight, and it is perfectly reasonable for her to fight in place of her lord. No one can find fault with that.
But you refused. You knew that to become the Goddess Knight, you had to personally defeat this Green Knight. You weren't afraid of failure. You had learned Lancelot's swordsmanship and were empowered by Morgan's fairy magic. Now, it was time to prove your strength.
You set foot on land alone.
"Come, noble knight, prove to me that you are qualified to enter Avalon."
When Quinn left the small boat and came to the Green Knight, this mysterious being created by magic drew the sword from his waist, gesturing for Quinn to fight him.
What constitutes proof?
Quinn gripped the axe tightly, feeling the weight of the weapon in his hand, a surge of excitement welling up inside him. He rarely fought, both before and after his transmigration. He preferred reading and research to personal combat; otherwise, he wouldn't have gone to such lengths to become Ken's apprentice and follow the path of an academic magician. But now…
He was extremely excited, and the blood flowing rapidly through his body helped him absorb true ether from the air without restraint, strengthening his fighting spirit.
"What do you consider to be a true knight?" the Green Knight countered.
What makes a true knight?
Quinn couldn't help but grin. How could he not know what a true knight was? History had it all made clear.
Without giving a reply, Quinn raised the battle axe in his hand, circulated all the magic flowing through his body, and sent it to his limbs. A large amount of magic surged out, propelling his body forward.
Faced with the challenge of the Green Knight, you didn't resort to complicated magic because you knew very little about the legends of heroes who fought with axes, and couldn't incorporate those legends into yourself through fairy magic. However, you knew a very simple and straightforward, yet effective, technique, so you replicated it based on fairy magic.
[The method of releasing magic power, which involves attaching magic power to weapons and the body for instant enhancement, is similar in principle to enhancement magic, but the scale and method of application are completely different. Even among Servants in the entire Type-Moon world, those who can use this technique are extremely rare, because this method is too wasteful of magic power and is too primitive and crude.]
[But this is the fighting style best suited to you: compressing and releasing massive amounts of magic power, disregarding efficiency and the strain on your body, and unleashing humanity's most primal savagery. You know this is the very foundation of human civilization—violence.]
The strongest army makes a king, and this principle applies to knights as well. A knight is someone who uses violence to the extreme and thus gains a high status. Abandoning cumbersome etiquette and spirit, the warrior is the essence of a knight.
The clang of weapons clashing echoed between you and the green-clad knight. The instant your battle axe met his blade, you understood that this green-clad knight was indeed just a...
Chapter 50
This is a test, because his strength is equal to yours, his martial arts skills and techniques are also on par with yours, and he has also used magic to unleash [his power].
The battle between you two is like two spendthrift kids speeding through the streets on motorcycles. There's no defense, no dodging, just a clash of swords and magic. It's all about the thrill, a contest of who's tougher and who can withstand the high levels of magic and physical exhaustion first.
Artoria witnessed everything, and her worldview was greatly shaken. Her education had never allowed her to fight in such a manner. She could easily see that the fight between the two of them lacked any skill whatsoever; it was completely like two wild beasts meeting in the wilderness, contesting their strength and weight.
She always assumed that someone as polite as you would behave the same way in battle, but now she realizes she knew far too little about you.
She watched the two beasts fight from sunrise to sunset, from the bright moonlight to the darkness of night. Your battle lasted a day and a night, until finally, the green knight's sword shattered completely in a clash, and your battle axe cleaved into his chest.
The radiance emanating from your green belt protected the Green Knight, shielding him from the threat of swords and axes. The Green Knight attempted to seize the battle axe from your hand, but you willingly abandoned the weapon, instead grabbing the lion skin you were wearing and covering your opponent's head with it. With his vision obscured, this evenly matched adversary finally revealed an opening, and you seized the opportunity.
[You bend down and lunge at your opponent's waist, putting all your remaining magic into this attack. With that final burst of magic, you tackle the Green Knight to the ground. As he tries to get up, you circle behind him, placing your legs around his thighs, wrapping your arms around his neck in a V-shape, and securing him firmly against the back of his head. You then execute a standard rear-naked choke to choke him.]
This scene is recreated as if Hercules strangled the lion, and coincidentally, the lion skin that the Green Knight used to exchange for your green belt is now draped over his body, perfectly covering him, as if he really were a lion being strangled.
[You have won. With the green knight's neck snapped in two, his body turned into broken, withered wood, and his green belt scattered on the ground.]
[After you release them, you see the remains of the Green Knight and the Goddess's Axe lying together. Then, a jade-like light envelops the two objects. When the light fades, a battle axe as tall as you is presented to you by a woman holding it in both hands. It is Vivian. She kneels before you and hands you the battle axe.]
【Your eyes met, and Vivian spoke to you, 'Great knight, you have passed the final test and taken the belt. This is the reward you deserve. Please take your entourage and come with me to the place where the Holy Lance is located. It has long awaited its rightful master.'】
You know, your journey is finally over.
You have completed the third phase of the legendary event chain.
[You have become the Goddess Knight, and you have gained the legendary trait "Born of the Goddess's Love." When you are in the British Isles, your magic regeneration rate is equal to that of a dragon, your stamina will never be exhausted, and you have become one with this island.]
[You have received the legendary decision - The Wedding of Avalon]
[Slay Vortigern and become King of Britain! This is the expectation that the Lake Goddess, Princess Camelot, and Fairy Queen have for you. Amidst the corpses of your enemies and the flowers of your people, you and the Goddess will be married with the blessings of many fairies. At that time, even the gods will bestow their favor upon you.]
Chapter 42 The Essence of CK, Clan Heritage
Are you apprenticed under some kind of entrepreneur? You're so good at making empty promises!
Looking at the contents of that legendary resolution, Quinn glanced at Vivian, who was kneeling in front of him with a smile, and couldn't help but show a dead fish-like expression.
If he could defeat Vortigern, would he still just be the King of Britain? If he could kill that white dragon, he would have already unified Europe and established a new Rome. That was an enemy that even the fully-equipped Ahoge, along with the fully-equipped Gawain and a whole bunch of knights, could barely defeat in the original story. With all his possessions, he might not even be enough to fill a gap in their teeth.
Despite the complaints, this legendary agreement is something that cannot be ignored.
Because Vortigern was an inevitable opponent, if he didn't die, it would be Quinn himself who should die, not the King of Britain...
Just kidding. You have the British Empire declared above your head. If you don't become the Emperor of Britain, wouldn't this simulation be a waste?
Having seen through the true nature of this trial, Quinn looked at the resolution again and knew that it was probably Morgan's own ultimate wish. Quinn sincerely felt that the wealthy woman who had given him the initial capital and continued to support him to this point had too low a demand and expectation.
Avalon's wedding? What's the difference between that and the simple wish of going home, washing up, sleeping, and enjoying a warm bed with your husband and kids?
Just watch, Morgan, I'm going to show you what a truly brilliant performance looks like!
Maintaining a calm expression, Quinn calmly accepted the axe handed to him, and also took the green belt left behind by the Green Knight. He then called out to Artoria, who had been watching the battle for a while, intending to retrieve the last treasure of this journey.
Vivian and Morgan watched all this without offering any further opinions. She had achieved her goal; Quinn had become the "Goddess Knight," completely bearing her mark, and there was no need for her to hold a grudge against a mere knight anymore.
As magnanimous as she is, she wouldn't be so intolerant as to have a man following her lover. After all, what trouble could two men possibly cause?
Now that things have come to this, Artoria has realized that Vivian is the legendary Lady of the Lake, but she is different and still wary of her. Ever since the incident with Guinevere, she has understood that there are some people in this world who cannot be trusted. So, she decisively inserts herself between Quinn and Vivian, like a bright light bulb.
The three of them maintained a delicate balance as they headed towards the center of the land. As they ventured deeper, a bright, tall tower gradually came into view.
[You have seen one of the most mysterious creations in the world, the towering tower of light that rises from the ground. It is the divine weapon Rungomminiad, a stabilizer used to hold the surface of the world together. When you arrived at the tower with Vivian's guidance, countless fairy figures emerged from all around.]
These primal, fantastical creatures danced around the tower. As the fairies sang their praises, the tower gradually shrank until it transformed into a perfectly shaped lance. You reached out and grasped the lance in your hand, and suddenly heard a whisper.
['Mortal, the Holy Lance is not something a mortal can wield. If you wish to use it, you must swear an oath upon it; otherwise, you may not live past ten years.']
[You remember now. In the original story, even the Holy Lance wielded by King Arthur possessed the same thirteen seals as the Starforged Sword, known as the Round Table Resolutions. Only when the enemy met the requirements of these thirteen seals could the Holy Lance unleash its full power. However, the Knights of the Round Table have not yet assembled, and King Arthur has not obtained this item. Therefore, the Holy Lance is naturally free of the restrictions imposed by these seals.]
You must make a choice: either devise your own sealing process, or wield a divine weapon with the body of a mortal.
Is there even a need to choose? If I hesitate even for a moment, it would be disrespectful to Brother Tongzi.
Without the slightest hesitation, Quinn ignored the whisper and directly took the unsealed Holy Lance from the radiance. With his action, the towering tower of light vanished without a trace, replaced by a cry of surprise that rang in his mind—a voice Quinn recognized very well.
Kawasumi Ayako,
Chapter 51
The official voice actor for King Arthur, but judging from the tone of voice... it seems to be the voice of the Lion King in Chapter 6 of FGO?
Quinn was a little unsure of the situation, but he could vaguely guess that this seemed to be the will of the Holy Lance itself. He vaguely remembered that before he transmigrated, there was a saying that the Holy Lance was originally unsealed. The reason it existed with the same seal as the Holy Sword was because the Holy Lance itself found that sealing mechanism very interesting, so it added it itself.
As for now... whatever, if I can't use such a good thing as I want, then it's a waste. If I can only live for ten years, then I can only live for ten years. Back then, I even signed a fifty-year life contract. This is nothing.
You decisively chose the latter.
[You have obtained the treasure "Holy Lance" Rungomminiad. You have collected one relic, your clan tradition has been unlocked, and you have gained one point of legitimacy.]
Since you have not yet established a kingdom, your legitimacy will be automatically added when you do. Since you are not currently affiliated with any clan, you can choose to join House Pendragon, or establish your own clan.
Marrying into the family of the guy with the ahoge (a type of hairy nose)?
Quinn glanced at Artoria, Vie, and Morgan, and then the original ending of the Arthurian legend came to mind, and he immediately abandoned that idea.
Let's build our own clan. Following the pattern of simulator articles, the simulation results will eventually become reality. So why not try to see if building our own clan will affect our real-life family background? Didn't the Nowhere Adventurers DLC also make adjustments to the original clan inheritance?
Let me see what tricks Paradox Interactive has up its sleeve with this new little gadget.
Quinn, in high spirits, clicked on this new feature that could potentially change the fate of his family. Then, he laughed, a particularly chilling laugh that startled Artoria and Morgan, who were watching him obtain the Holy Lance.
"Sir, are you alright?" Artoria looked at Quinn's smile and felt a chill run down her spine. She was quite familiar with that smile; Merlin would also show a similar smile whenever he wanted to trick someone.
Could it be that Quinn has been possessed by Merlin?
"It's nothing. I was just thinking about some happy things. I feel that I have finally lived up to the expectations of my ancestors."
Realizing he had gotten a little carried away, Quinn quickly suppressed his smile, but his gaze remained fixed on the interface that only he could see.
[You chose to create your own clan, and you founded the clan—Europa. Due to your achievements, the Europa family's current prestige is: Notable.]
[You have chosen the lineage of 'heroic bloodline'—ancient heroes. Your family originated from an ancient hero. Do not fail your family's honor, accomplish more legendary feats. Every legendary deed you and your family members accomplish will add new glory to the family. When future generations look back, they will marvel at how your family has produced heroes for generations.]
Alas, Director Ken, it's not that I, as a student, disrespect my teacher; it's just that my Europa family is far more ancient than your El-Melloi family.
You've really hit the jackpot this time.
The author says:
Author's note: PS: Starting tomorrow, there will be two updates per day!
Chapter 43 The PTSD Unique to Every CK Player
Quinn was overjoyed. The surprise brought by the clan inheritance far surpassed that of the Valhalla ticket, because the Valhalla ticket was ultimately just a posthumous position, while the clan inheritance, once realized, would directly affect his "present" after the simulation ended, and could have a direct effect.
As everyone knows, a local official is more powerful than a distant one, and this matter is no exception.
Having unlocked this potential to directly impact his family's lineage, allowing him to leap from an obscure family of magicians to an ancient family with a lineage traceable back to the age of gods, Quinn's mind was now completely focused on how to cultivate his clan.
So, how can we maximize the effectiveness of this clan heritage?
Let Morgan suffer a little longer; I'll take the blame. I'm sure Morgan's magnanimous wife wouldn't mind getting pregnant a few more times.
Quinn, in high spirits, tidied himself up and prepared to return to Camelot with his little ahoge. Vivian, having witnessed Quinn successfully obtain the Holy Lance, disappeared from everyone's sight once again. Her duty had been successfully completed, and it was time for her to return to being the daughter of King Uther, waiting for her fiancé to return home in glory.
But Artoria's intuition told her that something seemed off about Quinn, and she couldn't help but look back on the journey and find that their trip had been unusually smooth.
Is this really the kind of difficulty an adventure to find a sacred relic should be? For mortals like them to obtain the legendary Holy Lance and take away a bunch of treasures without paying any price makes Artoria uneasy; she doesn't believe such a good thing exists in the world.
Certainly, Quinn had paid the price somewhere she hadn't noticed, but no matter how she observed him, she couldn't find anything wrong with Quinn. In the end, she could only suppress her unease and obediently follow Quinn back to Camelot first.
You've completed your journey and returned to Camelot. On your way back, you ponder how to achieve your goals within your limited ten years.
[You tentatively envision your future empire as a united empire comprised of three major regions: Britannia, Frankish, and Germania. If time permits after achieving this goal, you will strive to incorporate the Italian region as well. As for why it is a united empire...]
You think that relying solely on force to achieve this goal within ten years is too difficult, but if it's done in the name of an alliance, the kings in these regions won't resist too much.
Of course, to achieve this goal, two major challenges lie ahead: first, Vortigern, who currently commands the Saxons in Germania; and second, the last vestige of the Roman Empire in Western Europe—the Western Roman Empire.
Both of these are formidable opponents, especially the Romans. You might consider them the biggest obstacle to your goal. After all, even Vortigern, as powerful as he was, couldn't destroy a nation single-handedly. And the Saxons he led didn't yet have a well-developed kingdom system. In contrast, the Romans were constantly thinking about how to restore their former glory. More importantly, they had real experience in ruling large empires.
[You decide to first unify Britannia, find an opportunity to gather all the kings of the British Isles together, establish the Britannian Empire, and then deal with Vortigern. Once Vortigern is dealt with, you will be qualified to negotiate with the French for a deeper integration.]
So, on your way back to Camelot, instead of taking the shortest route, you decided to retrace the old path, spreading the glorious legend of your quest for the Holy Lance along the way.
As you play, your legendary deeds spread throughout Britain. Due to your outstanding personal reputation and prestige, the lords of many kingdoms in Britain have not refused to have your deeds spread.
You extended your journey, and by the time you returned to Camelot, a month had passed.
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